Informal learning and teaching in museums
 
Hands-on activities 
 are regarded now as a constituent part of museum activities
 Information Communication Technology (ICT) based tools can be used repeatedly, in different and personalized ways, in:
 > interactive games
 > 'edutainment'
 > sharing resources
 > building communities of users
unexplored ICT dimensions in museums
 homm aims at providing social content, updated and enriched with the engagement of users, by:
 > keeping interactive track of visits
 > evaluating efficacy of individual activities and hands-on programmes
 > sharing resources (modularity and scalability)
 > involving communities in a multi-dimensional way, within museums' hands-on labs and outside the museum
 
 innovation in museum learning
homm aims to foster
 > attention, creativity and critical knowledge
 > multi-disciplinary informal learning approaches
> the development of solutions appropriate for widest segment of population
 > the creation of knowledge systems suitable from 'cradle to maturity'
 
 building links between learning contexts
homm supports deepening and widening knowledge, through 
 > interaction and collaboration
 > focus on critical knowledge 
 > exposure to variety of media
 > encouragement of comparative perspective
   
 learning by networking
 From CM and OE to networks of museums across the world: 
pathways to spread homm through a network of museums that promote inclusion, learning through hands-on activities on technology, culture, society
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